Dislyte is an urban mythological pop-fantasy role-playing game (RPG) published by Lilith Games for the iOS and Android operating systems. It features groovy beats, an exciting battle system, stellar character design based on mythology, and an interesting storyline to boot.
It was developed by the same person who was responsible for popular games like AFK Arena and Rise of Kingdoms, and it utilizes a system that is turn-based, gacha, and has an optional auto-battler that is comparable to that of mobile games like Dragon Tamer and Knighthood. The dynamic soundtrack that keeps you nodding your head to the beat, the intriguing lore behind the characters and their world, and the innovative battle system that simplifies the typically complicated and tedious experience of turn-based RPGs are what set Dislyte apart from the majority of mobile titles.
The combination brings to mind the way that Persona 5, a turn-based role-playing game that is currently available for the PlayStation 3 and 4, spruces up a game genre that is typically dull and makes it more exciting and engaging for players. You are in for a groovy and action-packed time thanks to the large number of Espers that you can obtain by completing chapters in Story Mode, spinning Gold Records in Echo, which you can buy from shops or receive as a reward from Bounties or Trials.
The events of Dislyte take place in the year 2027, during which time mysterious obelisks resembling extraterrestrial life form begin to emerge from the ground. These obelisks emit divine waves that transform some people into Espers. Because they are considered to be the elect, Espers are endowed with near-magical abilities that were shaped by gods hailing from the mythologies of four distinct cultures: Norse, Greek, Chinese, and Egyptian. However, this “gift” comes with the risk of encountering hostile and hazardous monsters known as Miramons and Sentinels, which are responsible for protecting the unknown entity.
The day on which the Valkyrie was bestowed with her wings.
The story begins with Brynn, a punk rocker, as she gives a live performance alongside Sieg, her partner, in front of a packed arena. During their set, they declare their intention to remain in Gyrate in order to continue working in the music business. They were forced to flee for their safety as Miramons began their assault just as the conclusion of their performance drew near. The attack by the Miramon ultimately causes Brynn to undergo her own Esper transformation, which results in the growth of a pair of wings from her back as well as an increase in power that cannot be explained.
However, despite her recent transformation into an Esper, Brynn was unable to prevent two shadowy figures, a wolfman and a sharpshooter, from stealing Sieg and knocking her unconscious. She is rescued by the Esper Union and teamed up with two other Espers, Drew, a former butler with the powers of Anubis, and Q, a vlogger with the powers of Cupid, to find Sieg and uncover the devious plan of the Shadow Decree. Drew is a former butler with the powers of Anubis, and Q is a vlogger with the powers of Cupid. Will Brynn be successful in preventing her partner’s death at the hands of the Shadow Decree? And what kind of history does Sieg have with the mysterious organization?
Old enemies, new friends.
Our comprehensive Dislyte beginner’s guide is here for you if you are interested in the story and want to advance through it more easily, or if you simply want to learn how to effectively fight through waves of battles and defeat mind-numbingly difficult bosses.
It will walk you through the fundamentals of the game so that you can become familiar with its ins and outs. We have jotted down as many useful hints and pointers as we could think of that will assist you in the beginning of your heroic quest to reunite with Sieg and become an expert tactician in combat. These notes will be of great assistance to you.
1. Be Aware of Your Own Capabilities and Limitations
Elemental Classes
In Dislyte, the four primary elemental classes are referred to as Shimmer, Wind, Flow, and Inferno. This is in contrast to the majority of games, which use the tried-and-true formula of Earth, Wind, Water, and Fire for their elemental classes.
The chart depicting the various components.
• Shimmer – has no elemental advantages or disadvantages. It is depicted as a symbol of an X inside of a circle that has a color gradient surrounding it.
• Wind is powerful when used against Flow but not as effective when used against Inferno. It is depicted as a green dot inside of a smaller circle that is surrounded by curved lines.
• Flow has a high defense against Inferno but a low defense against Wind. A pair of curved lines drawn inside of a circle and given the color purple are used to represent it.
• Inferno has a high defense against wind but a low defense against flow. Orange is the color of its representation, which is a star with eight points placed inside of a circle.
Because their gameplay is typically different from that of other role-playing games, it may initially be difficult to keep track of which of the game’s elements is more powerful than the others. However, there is no need for concern as the developers have already considered this possibility, and they have included a number of indicators during combat that can assist you in distinguishing between the two.
Advantage & Disadvantage Indicators
While it is your turn, you might notice that an enemy has an arrow pointing to the left side of their HP bar, that your selected enemy has a circle underneath them, and that there are two arrows pointing at the AP Bar where your selected enemy is. All of those are indicators, and their colors will change to either red, yellow, or green depending on whether or not the currently selected ally has an advantage or disadvantage in the fight against the enemy.
Attacking the green ones should be your top priority!
• If you see a red icon, the element of your chosen ally is at a disadvantage against the element of the foe. Attacks directed at this foe have a chance of missing them that is fifty percent higher than normal.
• Yellow indicates that the element of your chosen ally does not have an advantage or disadvantage compared to the element of the foe. This occurs when both your ally and the enemy possess the same element, or when you are using or targeting someone whose element is Shimmer. Normal damage is dealt by attacks directed towards this foe.
• Green indicates that the element of the ally you have chosen has an advantage over the element of the foe. When dealing damage to this foe, your chances of scoring a critical hit are increased by 15%, and the chances of scoring an elemental buff are increased by 50%.
Results of an Attack
During a fight, you have the potential to bring about certain attack outcomes by attacking, and these outcomes are dependent on a variety of factors. The amount of damage that is inflicted during an attack is impacted by these various attack outcomes.
Miss is the worst possible outcome. Best Outcome: Crit + Elemental Boon.
• Miss deals 25% less damage and is triggered by attackers who have an elemental disadvantage. This effect can only occur if the defender has a disadvantage.
• Crit deals additional bonus damage that scales according to the attacker’s C. DMG (Critical Damage) and can be triggered regardless of advantages or disadvantages to elements. This damage is added on top of the normal attack and scales according to the attacker’s Critical Damage. The C.RATE (Critical Rate) of the aggressor is taken into account to determine the chance that this will go off.
• Elemental Boon inflicts 30% additional damage and is activated when attackers have an elemental advantage over the target.
The results of an attack are evaluated in the following order: Miss > Crit > Elemental Boon. You have the option of only receiving one of these results, a combination of a Critical Hit and a Miss, or an Elemental Boon. You cannot have a result of Miss and Elemental Boon at the same time.
Effects on One’s Standing
Above the HP bar, you might find various symbols at various times. These are the best heroes in Dislyte with buffs and debuffs that the character is currently experiencing at this time. Status effects that can have a beneficial or detrimental effect on the character are referred to as buffs and debuffs. These can have a variety of effects on a character, such as increasing or decreasing a particular stat, dealing more damage or healing more health points, preventing the character from moving, and so on.
The number next to it indicates the total number of turns that the status will remain in effect for. Although the icons used to represent buffs and debuffs are all different, they all share a common color or frame that communicates important information about their function.
The debuffs used by Tang Xuan (Sun Wukong) are the only ones that do not adhere to the color coding used by the symbols.
• The green symbol denotes a buff, which is a beneficial change to a character’s status.
• The red symbol denotes a debuff, which is a detrimental effect on a character’s status.
• Silver Frame – represent status effects that ignore ACC and RESIST, cannot Miss and must be triggered. Appears on buffs or debuffs that are geared specifically toward a particular Esper or opponent. Celine (SirenSleep )’s is the only one-of-a-kind debuff we’ve seen so far that does not have this frame.
• Gold Frame – represent undispellable / unremovable status effects. Appears on buffs or debuffs that are geared specifically toward a particular Esper or opponent.
Related: Dislyte Legendary Espers Guide: An In-Depth Analysis of Every Legendary Esper
Be aware that the majority of bosses and sentinels are immune to a wide variety of debuffs; as a result, it is typically more effective to inflict those debuffs on the other enemies that are surrounding them.
2. Put together a Powerful Group!
The primary objective of this video game is to wipe out all of your foes by reducing their health to zero while also completing all of the waves in each stage. Every stage can have anywhere from one to three waves, with the final wave typically featuring the most difficult foes and occasionally a boss. It is imperative that you put together a powerful team if you hope to make it through those waves and prevail in the ensuing battles. In combat, you are allowed a maximum of five Espers (and occasionally spirits like Starimon, which I’ll discuss later on) at any given time.
To form your team, it is important to choose Espers based on their individual skills and advantages; however, the order in which you choose your Espers is not important, with the exception of the very first character you choose, who will act as your team’s captain.
Making your selection for Captain
It is possible for any Esper to hold the position of captain, but not every captain possesses a Captain Ability. Captain Abilities are one-of-a-kind abilities that certain Espers possess and can use to improve their squad’s overall performance in a particular category. If you move an Esper who already possesses a Captain’s Ability into the slot reserved for the Captain, the description of the ability will appear just below your squad.
Your preliminary roster!
When you scroll through your choice of Espers before a battle to form a team or when you check the Espers tab outside of battle, you can easily determine which Esper has a Captain’s Ability based on the symbols that appear next to their levels. This is true whether you are doing so before or after the battle. You can learn about the capabilities of your Esper’s ability by selecting them and then clicking on the Captain Ability Icon that appears on the page that lists their statistics.
